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I found these to be immersive and one of the few times I was enjoying the game. I also very much enjoyed the levels that pitted me against tall, difficult climbs.
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When modding, the player is able to start from one of these base templates, providing a great start for custom builds. From deep foggy forests to sulfuric lava lakes, the levels are quite the sight to behold. The layouts are vast and leave plenty of room for the imagination. If the level editor is capable of making such awesome and beautiful locales such as these, that’s pretty astounding. Some of the levels are so well-designed, one could look around and traverse the map for a long time. The best parts about Overgrowth are the environments. But because it was short, it left me wanting more story and more levels. The Lugaru story line feels the same, which I was able to complete in less than an hour. It felt way too short and ended abruptly. While many argue that Overgrowth should not be played for the story, I say that if you’re going to have a game like this, then it should have a good story mode. I played on Hardcore mode and the story only took me about three hours to complete.
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The main story follows the character Turner, an expert kung-fu fighting rabbit who attempts to overthrow the main villain Amethyst. In Overgrowth, there are two story modes to play through: the main story and the prequel story, which is the Lugaru pot line. But it’s one thing to make it appear fun it’s another thing to make it work. At first glance, the game’s visuals are pleasant, the fighting scenes look epic, the environments are beautiful, and the whole concept sounds interesting. It features two story modes, a level editor, and three built-in mods -more of which can be downloaded from the Steam Workshop. Overgrowth is a game produced by a small group of developers with a singular goal: to make a kung-fu like fighting game with humanoid rabbits, cats, dogs, and more. Climbing was my favorite part of the game Review